Development
Development for the game began shortly after the completion of 2010's Assassin's Creed: Brotherhood,[9] with the core development team splitting off during the early stages of development on Assassin's Creed III.[18] On March 19, 2014, images leaked for the next game, titled or code-named Unity, showing a new assassin in Paris. The screenshots show new "parkour up" and "parkour down" buttons, a new navigation mechanic. The leak also stated that Unity, set during the French Revolution, would be released in late 2014 on PlayStation 4 and Xbox One, and would feature an assassin named Arno.[19] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage. They also confirmed the game's release date of Q4 2014, and that it would also see a release on Windows.[20] Ubisoft writer Jeffrey Yohalem revealed that the French Revolution setting for the game was deliberately teased, along with Assassin's Creed III 's American Revolution setting, in symbols seen at the end of Brotherhood.[21] Ubisoft Montreal is the lead developer for the project, with contributing work from the Ubisoft studios in Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec, and Chengdu.[22]
At E3 2014, trailers were released for the game, demonstrating the game's cooperative multiplayer mode for up to four players, a first for the series.[23] The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.[9] The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.[24][25]
Lead game designer Benjamin Plich has said this game will be more difficult than previous entries thanks to the removal of the counter button and more aggressive guards.[26] Plich also said that the game will feature synchronized Double Assassinations.[27]
In August 2014, Assassin's Creed Rogue was announced for the PlayStation 3 and Xbox 360 and was revealed to have ties to the story in Unity.[12]
Development for the game began shortly after the completion of 2010's Assassin's Creed: Brotherhood,[9] with the core development team splitting off during the early stages of development on Assassin's Creed III.[18] On March 19, 2014, images leaked for the next game, titled or code-named Unity, showing a new assassin in Paris. The screenshots show new "parkour up" and "parkour down" buttons, a new navigation mechanic. The leak also stated that Unity, set during the French Revolution, would be released in late 2014 on PlayStation 4 and Xbox One, and would feature an assassin named Arno.[19] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage. They also confirmed the game's release date of Q4 2014, and that it would also see a release on Windows.[20] Ubisoft writer Jeffrey Yohalem revealed that the French Revolution setting for the game was deliberately teased, along with Assassin's Creed III 's American Revolution setting, in symbols seen at the end of Brotherhood.[21] Ubisoft Montreal is the lead developer for the project, with contributing work from the Ubisoft studios in Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec, and Chengdu.[22]
At E3 2014, trailers were released for the game, demonstrating the game's cooperative multiplayer mode for up to four players, a first for the series.[23] The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.[9] The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.[24][25]
Lead game designer Benjamin Plich has said this game will be more difficult than previous entries thanks to the removal of the counter button and more aggressive guards.[26] Plich also said that the game will feature synchronized Double Assassinations.[27]
In August 2014, Assassin's Creed Rogue was announced for the PlayStation 3 and Xbox 360 and was revealed to have ties to the story in Unity.[12]
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