Sunday, 9 November 2014

Development[

Development

Development for the game began shortly after the completion of 2010's Assassin's Creed: Brotherhood,[9] with the core development team splitting off during the early stages of development on Assassin's Creed III.[18] On March 19, 2014, images leaked for the next game, titled or code-named Unity, showing a new assassin in Paris. The screenshots show new "parkour up" and "parkour down" buttons, a new navigation mechanic. The leak also stated that Unity, set during the French Revolution, would be released in late 2014 on PlayStation 4 and Xbox One, and would feature an assassin named Arno.[19] On March 21, Ubisoft confirmed the game's existence, having been in development for more than three years, by releasing pre-alpha game footage. They also confirmed the game's release date of Q4 2014, and that it would also see a release on Windows.[20] Ubisoft writer Jeffrey Yohalem revealed that the French Revolution setting for the game was deliberately teased, along with Assassin's Creed III '​s American Revolution setting, in symbols seen at the end of Brotherhood.[21] Ubisoft Montreal is the lead developer for the project, with contributing work from the Ubisoft studios in Toronto, Kiev, Singapore, Shanghai, Annecy, Montpellier, Bucharest, Quebec, and Chengdu.[22]

At E3 2014, trailers were released for the game, demonstrating the game's cooperative multiplayer mode for up to four players, a first for the series.[23] The development team was able to use the new power of the PlayStation 4 and Xbox One to improve the NPC crowds. Up to 1000 individual AI characters can appear in a crowd, each acting independently and reacting to each other as well as the player's actions.[9] The PC version of the game uses Nvidia's GameWorks technology such as TXAA anti-aliasing, advanced DX11 tessellation and Nvidia PhysX technology, due to a partnership between Ubisoft and Nvidia.[24][25]

Lead game designer Benjamin Plich has said this game will be more difficult than previous entries thanks to the removal of the counter button and more aggressive guards.[26] Plich also said that the game will feature synchronized Double Assassinations.[27]

In August 2014, Assassin's Creed Rogue was announced for the PlayStation 3 and Xbox 360 and was revealed to have ties to the story in Unity.[12]

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